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Play to Win
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Play to Win is a trauma-informed workbook that helps young people and adults level up emotionally, mentally, and spiritually. Rooted in the language of gaming, it transforms self-reflection into strategy—teaching emotional regulation, mindset, and leadership in school and beyond.
In a system where exclusions are rising and behaviour reports often reduce students to problems, Play to Win flips the script. Instead of tracking failure, students choose their own “final boss”—like anger, lateness, or lack of focus—and earn points for better choices. They can even challenge peers, turning emotional growth into healthy competition.
Used in schools, homes, and mentoring spaces, this tool replaces shame with strategy. It builds emotional intelligence, resilience, and real-world skills—helping interrupt the school-to-prison pipeline and shifting the focus from punishment to purpose.
This isn’t just a book—it’s your joystick. Read the briefing. Press start. Play to win.
In a system where exclusions are rising and behaviour reports often reduce students to problems, Play to Win flips the script. Instead of tracking failure, students choose their own “final boss”—like anger, lateness, or lack of focus—and earn points for better choices. They can even challenge peers, turning emotional growth into healthy competition.
Used in schools, homes, and mentoring spaces, this tool replaces shame with strategy. It builds emotional intelligence, resilience, and real-world skills—helping interrupt the school-to-prison pipeline and shifting the focus from punishment to purpose.
This isn’t just a book—it’s your joystick. Read the briefing. Press start. Play to win.
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